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However, instead of creating Precursors, the spore made a parasite known as the Flood.
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Among the last of the Precursors, one let out a spore, hoping for it to spread and repopulate the Precursors. In retaliation, the Forerunners drove the Precursors into extinction. However, the Precursors wanted to remove such power from Forerunner hands and give it to the human race. Hundreds of thousands of years ago, the Mantle of Responsibility belonged to the Forerunners. Halo has since become one of the highest-grossing media franchises of all time, spanning multiple best-selling novels, graphic novels, comic books, short movies, animated movies and feature films, as well as other licensed products. The games had sold over 81 million copies worldwide, with more than $6 billion in franchise grosses. Fueled by the success of Halo: Combat Evolved, and by marketing campaigns from publisher Microsoft, its sequels went on to record-breaking sales. This led to the term " Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo.
#343 INDUSTRIES NEW HALO GAME SERIES#
The games in the series are critically acclaimed, with the original considered the Xbox's " killer app". The latest main game, Halo Infinite, was released in 2021. The series launched with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach in 2001. The artifacts of a long-disappeared race, the Forerunners, play a key role the eponymous Halo Array are immense, habitable and ring-shaped superweapons that were created by the Forerunners to destroy the parasitic Flood, but which the alien Covenant mistake for religious artifacts of transcendence. Primarily taking place in the 26th century, the franchise centers on conflict between humanity and a variety of alien species. The franchise is currently managed and developed by 343 Industries, and owned and published by Xbox Game Studios. We wanted to add our own flair while staying true to the 20 years of history.Halo is a military science fiction media franchise. “We wanted to get back to the legacy designs that made Halo characters iconic, but we didn’t just want to just up-res them. “Like mentioned, we really relied on the designs of the past,” Repka continued. As a result, “every character in Infinite was redesigned in some way,” Repka said. Halo Infinite’s campaign character art lead, Bryan Repka, added that 343 Industries knew early on that it wanted to “spiritually reboot” Halo’s characters, and doing so meant taking a look at every single character in the franchise. In terms of which part of the legacy we looked to for inspiration, we settled most around the Halo 3/Halo: Reach timeframe and then incorporated the Banished aesthetic where it made sense along with the Halo Infinite art direction.” “One of the best examples of this is the Elites, Grunts, and Jackal who all have a much more ‘legacy’ design to them than we had in Halo 4 or 5.
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“The spiritual reboot actually made it easier for us to incorporate some more legacy designs into the characters,” Halo Infinite character and combat director Steve Dyck writes in the blog post.
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